Wednesday, April 27, 2011

checker play #038

is Player 2

score: 2
pip: 82
9 point match
pip: 116
score: 1

is Player 1
XGID=-BB-BCBA-a--------bcdcABb-:1:1:1:41:1:2:0:9:10
to play 41

Jedno od osnovnih backgammon principa je da se ne ide naprijed ako se zaostaje u trci već da se održava ili čak povećava kontakt kako bi se poboljšala mogućnost za šut. Tako je to i sa ankorama. Što je zaostatak u trci veći bolje je imati ankoru na dubljim poljima protivničke kuće. Ovdje bijeli nakon poteza zaostaje 29 pipseva stoga treba zadržati ankoru na 23pt kako bi što više smetao crnom. Nakon što započne 3pt s četvrticom, jedinicu također traži na svojoj strani ploče, bilo da zatvori 3. polje ili da pomakne spare checker za jedno mjesto.

One of the fundamental backgammon principle is that you have to run when you are ahead in race but have to increase contact when you are behind. More contact means more shots. The same is true for anchors. If you have opportunity you should choose less advanced anchor when you are behind. In this position white has 29 pips deficit after move so has to retain 23pt anchor in order to keep as more contact as he can. After he slot 3pt, he should find ace on his side of the board too. Can make 3pt or play with spare checker. Too close to call. 

1.Rollout17/3 5/4eq: -0,758
Player:
Opponent:
17,69% (G:1,01% B:0,03%)
82,31% (G:17,96% B:0,61%)
Conf: ± 0,004 (-0,762...-0,754)
Duration: 8 minutes 46 seconds
2.Rollout17/3 4/3eq: -0,763 (-0,005)
Player:
Opponent:
17,54% (G:0,72% B:0,02%)
82,46% (G:17,59% B:0,60%)
Conf: ± 0,004 (-0,767...-0,759)
Duration: 7 minutes 56 seconds
3.Rollout27/6 5/1eq: -0,796 (-0,038)
Player:
Opponent:
15,91% (G:0,54% B:0,02%)
84,09% (G:17,87% B:0,54%)
Conf: ± 0,004 (-0,800...-0,792)
Duration: 7 minutes 40 seconds
4.Rollout27/2eq: -0,805 (-0,047)
Player:
Opponent:
15,65% (G:0,53% B:0,01%)
84,35% (G:17,84% B:0,55%)
Conf: ± 0,003 (-0,808...-0,802)
Duration: 8 minutes 32 seconds
5.Rollout223/22 7/3eq: -0,811 (-0,053)
Player:
Opponent:
14,56% (G:0,60% B:0,02%)
85,44% (G:16,03% B:0,25%)
Conf: ± 0,004 (-0,815...-0,807)
Duration: 10 minutes 48 seconds
1 5190 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply

2 5184 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.