is Player 2 score: 4 pip: 142 | ||||||||||||||||
7 point match | ||||||||||||||||
pip: 162 score: 2 is Player 1 | ||||||||||||||||
XGID=-a--aCC-BBA-c----accCba--A:0:0:1:54:2:4:0:7:10 | ||||||||||||||||
to play 54 |
Dva checkera više pozadi, ankora nasuprot četiri blota. Kuće su jednake, ali crni ima blot u svojoj. Bijeli zaostaje i treba udariti bez obzira što razbija 8pt. Protivnik može ostati na baru ili ući nezgodno, a onda se pruža prilika za pokupiti još koji blot ili za nastavak napada. Kad se gubi igra se više na gammon. Jedanaest checkera u zoni za napad i protivnik bez ankore poziv su na blitz. b/16 je pasivno i daje šansu crnom da napravi ankoru. Uzgred, bijeli je trebao uduplati prije bacanja. Crni naravno ima lagan take.
Two more checkers back, advanced anchor vs four blots. Equal homeboards but black with additional blot. White is behind in race and has to hit regardless 8pt. Opponent can dance or enter badly from the bar and then white can pick up few more blots or continue with attack. When you are behind in match you strive for more gammons. Eleven checkers into attack zone and your opponent without anchor call for blitz. b/16 is too passive and gives black chance to consolidate and anchor. Btw, white should double before this roll. Black, of course, has easy take.
1. | Rollout1 | Bar/20 8/4* | eq: +0,213 | |||
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2. | Rollout1 | Bar/16 | eq: +0,170 (-0,043) | |||
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3. | Rollout1 | Bar/20 10/6 | eq: +0,161 (-0,052) | |||
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4. | Rollout1 | Bar/20 5/1* | eq: +0,074 (-0,139) | |||
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5. | Rollout1 | Bar/20 6/2 | eq: -0,118 (-0,330) | |||
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1 5184 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply |
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
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