is Player 2 score: 4 pip: 181 | ||||||||||||||||
9 point match | ||||||||||||||||
pip: 102 score: 6 is Player 1 | ||||||||||||||||
XGID=cBBBBBA---AAd----c-e--AA--:0:0:1:52:6:4:0:9:10 | ||||||||||||||||
to play 52 |
Nakon što zatvori svoju kuću bijeli treba sigurno privesti stražnje checkere. Najveća opasnost koja mu prijeti je da razbije vlastitu kuću zbog toga što mu blokirani stražnji checkeri. Stoga treba izbjeći moguća štetna bacanja. Nakon 22/20 trenutno razbija kuću sa 44, dok nakon 23/21 nema takvih problema. 44 je inače bacanje na koje treba pripaziti u ovakvim situacijama jer je često uzrok razbijanja kuće. Naoko nevažna dva pipsa koja, odigraju li se pogrešno, uz suradnju kockica, mogu pobjedu preokrenuti u poraz.
After he closed his board, white has to bring his back checkers safely to home. The most danger for him is to get his back checkers blocked which can cause his board being crunched. So he has to avoid root numbers. After 22/20, he can crunch his board with 44 but after 23/21 he has no such problems. 44 is roll which often brings such consequences if we don't pay attention. Only two pips wrongly played can win turn into lost if dice "cooperate".
1. | Rollout1 | 23/21 11/6 | eq: +2,131 | |||
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2. | Rollout1 | 22/20 11/6 | eq: +2,114 (-0,017) | |||
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3. | Rollout1 | 11/6 10/8 | eq: +2,113 (-0,017) | |||
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1 10368 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply |
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
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