is Player 2 score: 2 pip: 166 | ||||||||||||||||
9 point match | ||||||||||||||||
pip: 148 score: 4 is Player 1 | ||||||||||||||||
XGID=---b--EaD-A-cDa--c-e----A-:0:0:1:43:4:2:0:9:10 | ||||||||||||||||
to play 43 |
Bijeli vodi 25 pipseva, ima manje checkera pozadi, nema ankoru za razliku od protivnika, vodi u meču, a kjub je još u sredini. Sve to upućuje na miran i siguran potez. 13/10 je solidno, zatvara polje i ne ostavlja za sobom šuteve. Zatim se krene posljednjim checkerom. 10/7* ostavlja 14 šuteva, a ne ostvaruje ništa konkretno. Ne zatvara 10. polje. Udarac nije prijeko potreban jer crni ne prijeti toliko da ga treba omesti. S druge strane 0.022 pokazuje da nije ni toliko loše smjestiti protivnika na bar kako bi olakšali dovođenje posljednjeg checkera kući.
White is 25 pips ahead, has less checkers back, he is without anchor but his opponent has his own. White is ahead in match with cube still in the middle. Everything instructs for calm and safe choice. 13/10 is solid, makes point and leaves no shots on white's side. After that he should run with back checker. Hit leaves 14 shots without no much gain. It fails to make 10pt. Black is not threatening so much that deserves to be distracted although only 0.022 equity difference shows how it is not such bad idea to put opponent on the bar in order to easier run with back checker.
White is 25 pips ahead, has less checkers back, he is without anchor but his opponent has his own. White is ahead in match with cube still in the middle. Everything instructs for calm and safe choice. 13/10 is solid, makes point and leaves no shots on white's side. After that he should run with back checker. Hit leaves 14 shots without no much gain. It fails to make 10pt. Black is not threatening so much that deserves to be distracted although only 0.022 equity difference shows how it is not such bad idea to put opponent on the bar in order to easier run with back checker.
1. | Rollout1 | 24/20 13/10 | eq: +0,196 | |||
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2. | Rollout1 | 24/20 10/7* | eq: +0,174 (-0,022) | |||
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3. | Rollout1 | 13/10 6/2 | eq: +0,164 (-0,032) | |||
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4. | Rollout2 | 13/10 8/4 | eq: +0,136 (-0,060) | |||
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1 10368 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply 2 5185 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply |
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
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