is Player 2 score: 2 pip: 58 | ||||||||||||||||
9 point match | ||||||||||||||||
pip: 111 score: 1 is Player 1 | ||||||||||||||||
XGID=-BBABCB------------cddBAd-:1:1:1:53:1:2:0:9:10 | ||||||||||||||||
to play 53 |
Ako napusti ankoru bijeli zbog veće šanse za šut i većeg kontakta dobiva najviše igara 17%, ali i gubi najviše gammona 21%.
Pobjegne li sa 23pt, otpušta kontakt i umanjuje svoje šanse za pobjedu na 8% i praktički ulazi u damage control mode, te izbjegava gammon (preostalo ih je samo 8.5%).
Odabere li 22/14, za 9% više pobjeda bijeli gubi "samo" 13.1% novih gammona. Da je taj broj 18% ili veći, onda bi se isplatilo zadržati ankoru.
Upravo tih nedostajućih 4.9% čine "riskantni" 22/14, boljim izborom.
If white leaves anchor he increases contact, get more chances for shot and wins most plain games, 17%, but loses most gammons, 21%. If he runs from 23pt, he releases contact, decrease his chances for wins to 8% and practically enter into damage control mode and avoid gammon (only 8.5%). If he chooses 22/14, he gets 9% more wins but loses only 13.1% new gammons. If that number is 18% or higher, then he should keep anchor, otherwise those missed 4.9% gammons turns "riskier" 22/14 into better choice.
1. | Rollout1 | 22/14 | eq: -0,818 | |||
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2. | Rollout1 | 23/15 | eq: -0,898 (-0,080) | |||
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1 1296 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply |
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
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