Tuesday, May 3, 2011

checker play #040

is Player 2

score: 2
pip: 58
9 point match
pip: 111
score: 1

is Player 1
XGID=-BBABCB------------cddBAd-:1:1:1:53:1:2:0:9:10
to play 53

Ako napusti ankoru bijeli zbog veće šanse za šut i većeg kontakta dobiva najviše igara 17%, ali i gubi najviše gammona 21%. Pobjegne li sa 23pt, otpušta kontakt i umanjuje svoje šanse za pobjedu na 8% i praktički ulazi u damage control mode, te izbjegava gammon (preostalo ih je samo 8.5%). Odabere li 22/14, za 9% više pobjeda bijeli gubi "samo" 13.1% novih gammona. Da je taj broj 18% ili veći, onda bi se isplatilo zadržati ankoru. Upravo tih nedostajućih 4.9% čine "riskantni" 22/14, boljim izborom.

If white leaves anchor he increases contact, get more chances for shot and wins most plain games, 17%, but loses most gammons, 21%. If he runs from 23pt, he releases contact, decrease his chances for wins to 8% and practically enter into damage control mode and avoid gammon (only 8.5%). If he chooses 22/14, he gets 9% more wins but loses only 13.1% new gammons. If that number is 18% or higher, then he should keep anchor, otherwise those missed 4.9% gammons turns "riskier" 22/14 into better choice.

1.Rollout122/14eq: -0,818
Player:
Opponent:
17,03% (G:0,00% B:0,00%)
82,97% (G:21,61% B:0,33%)
Conf: ± 0,006 (-0,824...-0,812)
Duration: 1 minute 38 seconds
2.Rollout123/15eq: -0,898 (-0,080)
Player:
Opponent:
7,97% (G:0,00% B:0,00%)
92,03% (G:8,47% B:0,08%)
Conf: ± 0,004 (-0,902...-0,894)
Duration: 1 minute 56 seconds
1 1296 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

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