is Player 2 score: 6 pip: 60 | ||||||||||||||||
7 point match | ||||||||||||||||
pip: 74 score: 4 is Player 1 | ||||||||||||||||
XGID=-DCD-B------------bcbBdbb-:1:-1:1:31:4:6:0:7:10 | ||||||||||||||||
to play 31 |
5/1 zadržava ankoru u slučaju da bijeli dobije 41 42 slijedeće bacanje, ali ostavlja rupu na 4pt koja je hendikep za trku. Osim toga ostavlja i lošiju distribuciju checkera za kupljenje. Pet na 1pt, tri na 2pt i četiri na 3pt, dok nakon 5/4 5/2 imamo na sva tri polja po četiri checkera. Sva tri legalna poteza su imuna na 33 31 i 11, ali 5/2 3/2 razbija 3pt nakon 22. Kad baci šest ili pet bijeli mora s ankore gdje crni sa 63 i 53 ostavlja šut sa bara. Jedino pick and pass predstavlja veći problem za bijelog, ali čak i onda ima uzvrat nakon 31 ili 32 crnog.
After 5/1 white doesn't break anchor if he rolls 41 42 next turn but it leaves gap on 4pt which is race inferior. In addition 5/1 leaves worse checker's distribution for bear off. Five checkers on acept, three on 2pt and four on 3pt but after 5/4 5/2 white leaves four checker on first three points. All three legal moves are resisted on 33 31 and 11 but 5/2 3/2 breaks 3pt after 22. If white rolls six or five, he has to leave anchor but black leaves shots from the bar with 63 53. Only pick and pass presents bigger problem, but even then white has returns if black roll 31 or 32.
After 5/1 white doesn't break anchor if he rolls 41 42 next turn but it leaves gap on 4pt which is race inferior. In addition 5/1 leaves worse checker's distribution for bear off. Five checkers on acept, three on 2pt and four on 3pt but after 5/4 5/2 white leaves four checker on first three points. All three legal moves are resisted on 33 31 and 11 but 5/2 3/2 breaks 3pt after 22. If white rolls six or five, he has to leave anchor but black leaves shots from the bar with 63 53. Only pick and pass presents bigger problem, but even then white has returns if black roll 31 or 32.
1. | Rollout1 | 5/4 5/2 | eq: -0,781 | |||
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2. | Rollout1 | 5/2 3/2 | eq: -0,791 (-0,010) | |||
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3. | Rollout1 | 5/1 | eq: -0,792 (-0,010) | |||
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1 2592 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply |
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
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