is Player 2 score: 3 pip: 153 | ||||||||||||||||
7 point match Crawford | ||||||||||||||||
pip: 137 score: 6 is Player 1 | ||||||||||||||||
XGID=-a--BaDBB---dC---cBdaa----:0:0:1:43:6:3:1:7:10 | ||||||||||||||||
to play 43 |
Crawfordova je igra i bijelom ne treba gammon. Vodi u trci 27 pipseva i želi smanjiti kontakt. Međutim, protivnik ima dva blota u svojoj kući što je prilika koju treba iskoristiti umjesto da presigurnim 13/6 stvara još nefleksibilniju poziciju. 8/5*/1* ostavlja crnom 11 uzvrata, dok nakon polovičnog 13/9 8/5* bijelom prijeti njih 20. Drugi hit štiti napadača, te donosi najviše gammona, ali i pobjeda. Deset checkera u zoni gdje protivnik nema ankoru mogu značiti uspješan blitz. Bez kocke bijeli mora meč riješiti samo checkerima.
It is Crawford game and white doesn't need gammon. He is ahead 27 pips and want to release contact. But black has two blots in his homeboard without any new points. Such opportunity should be exploited. 13/6 is very passive even at this score and creates less flexible position. For money it would be triple blunder. 8/5*/1* leaves 11 returns but after flabby 13/9 8/5* black has 20 returns. Double hit protect white's blot and brings him more gammons and plain wins. Ten checkers into zone when your opponent has no anchor are very promising signs for blitz. Without doubling cube white should win this match with checkers only.
1. | Rollout1 | 8/5* 5/1* | eq: +0,265 | |||
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2. | Rollout1 | 13/9 8/5* | eq: +0,190 (-0,075) | |||
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3. | Rollout1 | 13/6 | eq: +0,179 (-0,086) | |||
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4. | Rollout1 | 8/4 8/5* | eq: +0,163 (-0,102) | |||
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5. | Rollout1 | 18/15 18/14 | eq: +0,145 (-0,120) | |||
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1 5184 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply |
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
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