is Player 2 score: 0 pip: 149 | ||||||||||||||||
7 point match | ||||||||||||||||
pip: 157 score: 3 is Player 1 | ||||||||||||||||
XGID=-aa-B-CAB---eC-B-c-AA-d-a-:0:0:1:62:3:0:0:7:10 | ||||||||||||||||
to play 62 |
White missed to double before roll. Although he is behind in race he has better position and threat to prime black's back checkers, who without defense can't accept cube. White is not in hurry but after barpt he need to make his 5pt. Then he will be assure how his opponent will not anchor there or use 5pt as a route for escape. After 13/7, 13/11 is most suitable with such game plan. Such move increase contact, give white better outfield control and create builder for key 5pt. Blot on midpoint is safe because black will not hit regard of gammon danger.
1. | Rollout1 | 13/11 13/7 | eq: +0,955 | |||
| ||||||
2. | Rollout2 | 20/18 13/7 | eq: +0,935 (-0,021) | |||
| ||||||
3. | Rollout2 | 15/7 | eq: +0,922 (-0,034) | |||
| ||||||
4. | Rollout2 | 13/7 6/4 | eq: +0,902 (-0,054) | |||
| ||||||
5. | Rollout3 | 13/7 8/6 | eq: +0,774 (-0,182) | |||
| ||||||
1 19361 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply 2 19360 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply 3 10368 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply |
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.