is Player 2 score: 0 pip: 138 | ||||||||||||||||
7 point match | ||||||||||||||||
pip: 177 score: 1 is Player 1 | ||||||||||||||||
XGID=----b-D-C--AdD---bAc--bbB-:0:0:1:61:1:0:0:7:10 | ||||||||||||||||
to play 61 |
Općenito preferiramo unutarnja polja na račun vanjskih. Bijeli ne želi ispred protivnikove ankore imati rupu koja može uzrokovati probleme u budućnosti (generirati više šuteva ili prisiliti na igru dublje iza ankore). Spare checker sa 6pt pripada na 5pt, pa ga je najbolje tamo i smjestiti. Zatvaranje 5pt jača kuću, daje bolju strukturu i ostavlja manje blotova. Back checker ostaje gdje jest, koliko god 18pt ankora primamljivo izgledala. Otvoreni 4pt i 5pt čine checker na 18pt, važan za povezivanje 24pt i 13pt, manje ranjivim.
Generally, we prefer more inner points then outfield ones. White doesn't want gap in front of opponent's anchor which can cause him problems in the future, like generating more shots or force him to play behind anchor deep in his board. Spare checker from 6pt belong to 5pt, so it is best to put it there right now. After white make his 5pt he improve his board, get better structure and leaves less blots. Back checker still stay at 24pt although barpt anchor looks enticing. Black has open 4pt and 5pt so white's blot on 18pt, which is important for connectivity, is less vulnerable.
Generally, we prefer more inner points then outfield ones. White doesn't want gap in front of opponent's anchor which can cause him problems in the future, like generating more shots or force him to play behind anchor deep in his board. Spare checker from 6pt belong to 5pt, so it is best to put it there right now. After white make his 5pt he improve his board, get better structure and leaves less blots. Back checker still stay at 24pt although barpt anchor looks enticing. Black has open 4pt and 5pt so white's blot on 18pt, which is important for connectivity, is less vulnerable.
1. | Rollout1 | 11/5 6/5 | eq: -0,473 | |||
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2. | Rollout1 | 24/18 6/5 | eq: -0,503 (-0,030) | |||
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3. | Rollout1 | 24/18 11/10 | eq: -0,576 (-0,102) | |||
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4. | Rollout1 | 24/18 8/7 | eq: -0,606 (-0,133) | |||
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5. | Rollout1 | 13/7 8/7 | eq: -0,647 (-0,174) | |||
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1 5184 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply |
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
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