Wednesday, May 25, 2011

checker play #051

is Player 2

score: 1
pip: 158
9 point match
pip: 160
score: 2

is Player 1
XGID=-a---aE-C--AeD---cAd----aA:0:0:1:53:2:1:0:9:10
to play 53

Udari li, bijeli dobiva pet pipseva u trci, započinje oba 5.polja, uništava crnome započetu ankoru, stavlja ga na bar gdje može ostati sa 66 ili ući nezgodno, uzima crnom pola bacanja, duplicira petice za udarac i pokrivanje slota u kući. Osim toga ako crni uzvrati, bijeli ima i šut sa bara ukoliko crni ne zatvori 1.polje. Otvaranje je vrijeme gdje se ne mari puno ako se završi na baru. Važnije je izboriti strateški poziciju koja će biti korisna do kraja igre, pogotovo ako se ne vodi značajnije u trci. Ako bijeli završi na baru ima vjerojatno šestice za uzvrat. 

After hit white is five pips more ahead in race, he starts both 5pts, destroys black's anchor slot, puts him on the bar where he can dance with 66 or can enter badly, he took him half of the roll, duplicates fives for hit and cover as a bonus. If black returns, white has shot from the bar if blot remains there. Opening is time when we don't worry much about being hit. It is more important to fight for important points which will be there until the game end, specially when we have no significant racing lead. In addition white has in most cases good six from the bar.

1.Rollout1Bar/20 8/5* eq: +0,005
Player:
Opponent:
51,61% (G:14,36% B:0,87%)
48,39% (G:14,09% B:0,74%)
Conf: ± 0,009 (-0,004...+0,014)
Duration: 2 hours 29 minutes
2.Rollout1Bar/22 18/13eq: -0,042 (-0,046)
Player:
Opponent:
50,89% (G:10,82% B:0,61%)
49,11% (G:12,91% B:0,41%)
Conf: ± 0,007 (-0,049...-0,035)
Duration: 2 hours 00 minute
1 10368 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

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