|
is Player 2
score: 1
pip: 229 |
9 point match |
pip: 116
score: 6
is Player 1 |
|
XGID=accBB-DAC---bA--AaAda-----:0:0:1:63:6:1:0:9:10 |
to play 63 |
Crni
sada definitivno igra backgame stoga plan bijeloga treba biti
napraviti potpunu blokadu kako bi podijelio checkere crnoga u dva dijela
i prislio ga eventualno da igra na duboka polja u svojoj kući čime bi
umanjio svoju šansu da ikad ima snažan board. Nakon toga bijeli ne bi
imao problema ući u igru u slučaju da završi na baru. Sada kada znamo
plan igre lakše je pronaći potez koji je najprikladniji. Nakon očitoga
13/7, bijeli treba započeti 5.polje koje mu treba da dovrši blokadu.
Crni nema boarda, ima slot u kući i samo 8 checkera za igrati s njima.
Black
definitely plays backgame now so white's goal should be to make full
prime in order to divide black's army into two pieces and probably
forces him to bury some checkers deep in his board before he has to
break his own. After that white will has no problem if black puts him on
the bar because he will enter easily on his crunched board. When we
know game plan it is easier to find appropriate move. After obvious
13/7, white should slot 5pt because he need that point for his full
prime. There is no reason to worry about back checkers because black has
no board, has one more blot on 5pt and has only eight checkers to play
with.
1. | Rollout1 | 13/7 8/5 | eq: +0,674 |
|
Player:
Opponent: | 63,15% (G:42,46% B:19,61%)
36,85% (G:1,97% B:0,10%) | Conf: ± 0,017 (+0,657...+0,691)
Duration: 3 hours 37 minutes |
|
2. | Rollout1 | 16/7 | eq: +0,574 (-0,099) |
|
Player:
Opponent: | 60,43% (G:39,92% B:18,19%)
39,57% (G:1,89% B:0,09%) | Conf: ± 0,017 (+0,557...+0,591)
Duration: 3 hours 25 minutes |
|
|
1 10368 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply |
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